weapons.cfg (764B)
1 echo "particles weapons.cfg initialized" 2 3 r_part pelletsparks 4 { 5 type normal 6 texture "" 7 count 1 2 8 scale 10 9 scalefactor 1 10 alpha 0.6 11 die .7 12 randomvel 50 13 veladd 200 14 rgb 64 64 64 15 blend add 16 gravity 400 17 } 18 19 r_part bloodspray 20 { 21 type normal 22 texture "" 23 count 3 7 24 scale 40 25 scalefactor 1 26 alpha 0.94 27 die 25 10 28 randomvel 100 29 veladd 200 30 rgb 255 31 32 31 // blend add 32 gravity 600 33 } 34 35 r_part bulletimpact 36 { 37 type cdecal 38 texture "textures/bulletimpact.png" 39 scale 5 40 scalefactor 1 41 alpha 0.7 42 die 50 43 rgb 255 255 255 44 } 45 46 r_part blah 47 { 48 texture "textures/particles/pstone1.tga" 49 tcoords 0 0 64 64 64 50 die 2 51 scalefactor 1 52 scale 20 53 alpha 0.5 54 rgb 255 0 0 55 rgbdelta 0 128 128 56 spawnmode ball 57 spawnorg 32 58 }