fangflecked-old

old project. ive since repurposed the name
git clone git://moonbender.net/fangflecked-old
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customdefs.qc (1002B)


      1 //Various globals that are used in this FTEQW example are defined here, they are not used by the engine itself
      2 
      3 //events from ssqc
      4 #define EVENT_PLAYERDEATH 		0
      5 #define EVENT_WEAPONCHANGE 		1
      6 #define EVENT_PISTOLFIRE 		2
      7 #define EVENT_MGFIRE 			3
      8 #define EVENT_EMITPARTICLES		4
      9 
     10 #pragma warning disable Q302
     11 vector cursor_pos; /* Current mouse cursor position, updated in csqc_inputevent */
     12 float g_width, g_height; /* Globals for screen width and height */
     13 
     14 float walk;
     15 
     16 //Menu stuff
     17 float in_menu; //what menu are we in
     18 float time_in_menu;
     19 
     20 entity player;
     21 entity vmodel;
     22 entity mzlflash;
     23 entity dummy;
     24 
     25 float weapon;
     26 
     27 float tracercounter;
     28 .float rate;
     29 .vector targetpos;
     30 
     31 vector vmodel_targetpos;
     32 vector vmodel_currentpos;
     33 vector vmodel_velocity;
     34 vector vmodel_avelocity;
     35 vector vmodel_muzzleoffset;
     36 
     37 const float MENU_NONE = 0;
     38 const float MENU_MAIN = 1;
     39 const float MENU_SINGLE = 2;
     40 const float MENU_MULTI = 4;
     41 const float MENU_SETTINGS = 8;
     42 const float MENU_ABOUT = 16;
     43 const float MENU_JOIN = 32;