fangflecked-old

old project. ive since repurposed the name
git clone git://moonbender.net/fangflecked-old
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box2.map (5211B)


      1 // Game: FANGFLECKED
      2 // Format: Quake3 (legacy)
      3 // entity 0
      4 {
      5 "classname" "worldspawn"
      6 "_tb_textures" "maptex"
      7 // brush 0
      8 {
      9 ( 16 -80 -352 ) ( 16 -79 -352 ) ( 16 -80 -351 ) claybricks 0 0 0 1 1 0 0 0
     10 ( 16 -560 -352 ) ( 16 -560 -351 ) ( 17 -560 -352 ) claybricks 0 0 0 1 1 0 0 0
     11 ( 16 -80 -352 ) ( 17 -80 -352 ) ( 16 -79 -352 ) claybricks 0 0 0 1 1 0 0 0
     12 ( 144 48 -320 ) ( 144 49 -320 ) ( 145 48 -320 ) claybricks 0 0 0 1 1 0 0 0
     13 ( 144 48 -320 ) ( 145 48 -320 ) ( 144 48 -319 ) claybricks 0 0 0 1 1 0 0 0
     14 ( 768 48 -320 ) ( 768 48 -319 ) ( 768 49 -320 ) claybricks 0 0 0 1 1 0 0 0
     15 }
     16 // brush 1
     17 {
     18 ( 16 -80 -80 ) ( 16 -79 -80 ) ( 16 -80 -79 ) claybricks 0 0 0 1 1 0 0 0
     19 ( 16 -560 -80 ) ( 16 -560 -79 ) ( 17 -560 -80 ) claybricks 0 0 0 1 1 0 0 0
     20 ( 16 -80 -80 ) ( 17 -80 -80 ) ( 16 -79 -80 ) claybricks 0 0 0 1 1 0 0 0
     21 ( 144 48 -48 ) ( 144 49 -48 ) ( 145 48 -48 ) claybricks 0 0 0 1 1 0 0 0
     22 ( 144 48 -48 ) ( 145 48 -48 ) ( 144 48 -47 ) claybricks 0 0 0 1 1 0 0 0
     23 ( 768 48 -48 ) ( 768 48 -47 ) ( 768 49 -48 ) claybricks 0 0 0 1 1 0 0 0
     24 }
     25 // brush 2
     26 {
     27 ( 32 -560 -320 ) ( 32 -559 -320 ) ( 32 -560 -319 ) claybricks 0 0 0 1 1 0 0 0
     28 ( 16 -560 -320 ) ( 16 -560 -319 ) ( 17 -560 -320 ) claybricks 0 0 0 1 1 0 0 0
     29 ( 16 -560 -320 ) ( 17 -560 -320 ) ( 16 -559 -320 ) claybricks 0 0 0 1 1 0 0 0
     30 ( 592 -544 -80 ) ( 592 -543 -80 ) ( 593 -544 -80 ) claybricks 0 0 0 1 1 0 0 0
     31 ( 592 -544 -304 ) ( 593 -544 -304 ) ( 592 -544 -303 ) claybricks 0 0 0 1 1 0 0 0
     32 ( 752 -544 -304 ) ( 752 -544 -303 ) ( 752 -543 -304 ) claybricks 0 0 0 1 1 0 0 0
     33 }
     34 // brush 3
     35 {
     36 ( 32 32 -320 ) ( 32 33 -320 ) ( 32 32 -319 ) claybricks 0 0 0 1 1 0 0 0
     37 ( 160 32 -320 ) ( 160 32 -319 ) ( 161 32 -320 ) claybricks 0 0 0 1 1 0 0 0
     38 ( 160 32 -320 ) ( 161 32 -320 ) ( 160 33 -320 ) claybricks 0 0 0 1 1 0 0 0
     39 ( 736 48 -80 ) ( 736 49 -80 ) ( 737 48 -80 ) claybricks 0 0 0 1 1 0 0 0
     40 ( 736 48 -304 ) ( 737 48 -304 ) ( 736 48 -303 ) claybricks 0 0 0 1 1 0 0 0
     41 ( 752 48 -304 ) ( 752 48 -303 ) ( 752 49 -304 ) claybricks 0 0 0 1 1 0 0 0
     42 }
     43 // brush 4
     44 {
     45 ( 16 -560 -320 ) ( 16 -559 -320 ) ( 16 -560 -319 ) claybricks 0 0 0 1 1 0 0 0
     46 ( 16 -560 -320 ) ( 16 -560 -319 ) ( 17 -560 -320 ) claybricks 0 0 0 1 1 0 0 0
     47 ( 16 -560 -320 ) ( 17 -560 -320 ) ( 16 -559 -320 ) claybricks 0 0 0 1 1 0 0 0
     48 ( 32 48 -80 ) ( 32 49 -80 ) ( 33 48 -80 ) claybricks 0 0 0 1 1 0 0 0
     49 ( 32 48 -304 ) ( 33 48 -304 ) ( 32 48 -303 ) claybricks 0 0 0 1 1 0 0 0
     50 ( 32 48 -304 ) ( 32 48 -303 ) ( 32 49 -304 ) claybricks 0 0 0 1 1 0 0 0
     51 }
     52 // brush 5
     53 {
     54 ( 752 -560 -320 ) ( 752 -559 -320 ) ( 752 -560 -319 ) claybricks 0 0 0 1 1 0 0 0
     55 ( 752 -560 -320 ) ( 752 -560 -319 ) ( 753 -560 -320 ) claybricks 0 0 0 1 1 0 0 0
     56 ( 752 -560 -320 ) ( 753 -560 -320 ) ( 752 -559 -320 ) claybricks 0 0 0 1 1 0 0 0
     57 ( 768 48 -80 ) ( 768 49 -80 ) ( 769 48 -80 ) claybricks 0 0 0 1 1 0 0 0
     58 ( 768 48 -304 ) ( 769 48 -304 ) ( 768 48 -303 ) claybricks 0 0 0 1 1 0 0 0
     59 ( 768 48 -304 ) ( 768 48 -303 ) ( 768 49 -304 ) claybricks 0 0 0 1 1 0 0 0
     60 }
     61 // brush 6
     62 {
     63 ( 320 -368 -272 ) ( 320 -367 -272 ) ( 320 -368 -271 ) pstone1 0 0 0 1 1 0 0 0
     64 ( 320 -368 -272 ) ( 320 -368 -271 ) ( 321 -368 -272 ) skip 0 0 0 0 0 0 0 0
     65 ( 320 -368 -272 ) ( 321 -368 -272 ) ( 320 -367 -272 ) pstone1 0 0 0 1 1 0 0 0
     66 ( 448 -304 -176 ) ( 448 -303 -176 ) ( 449 -304 -176 ) pstone1 0 0 0 1 1 0 0 0
     67 ( 448 -304 -256 ) ( 449 -304 -256 ) ( 448 -304 -255 ) pstone1 0 0 0 1 1 0 0 0
     68 ( 448 -304 -256 ) ( 448 -304 -255 ) ( 448 -303 -256 ) pstone1 0 0 0 1 1 0 0 0
     69 }
     70 }
     71 // entity 1
     72 {
     73 "classname" "func_button"
     74 "target" "james"
     75 // brush 0
     76 {
     77 ( 656 0 -288 ) ( 656 1 -288 ) ( 656 0 -287 ) +0button1 0 0 0 0.5 0.5 0 0 0
     78 ( 656 16 -288 ) ( 656 16 -287 ) ( 657 16 -288 ) +0button1 0 0 0 0.5 0.5 0 0 0
     79 ( 656 0 -288 ) ( 657 0 -288 ) ( 656 1 -288 ) +0button1 0 0 0 0.5 0.5 0 0 0
     80 ( 688 32 -256 ) ( 688 33 -256 ) ( 689 32 -256 ) +0button1 0 0 0 0.5 0.5 0 0 0
     81 ( 688 32 -272 ) ( 689 32 -272 ) ( 688 32 -271 ) +0button1 0 0 0 0.5 0.5 0 0 0
     82 ( 688 32 -272 ) ( 688 32 -271 ) ( 688 33 -272 ) +0button1 0 0 0 0.5 0.5 0 0 0
     83 }
     84 }
     85 // entity 2
     86 {
     87 "classname" "func_door"
     88 "targetname" "james"
     89 // brush 0
     90 {
     91 ( 528 -288 -320 ) ( 528 -287 -320 ) ( 528 -288 -319 ) tile2 0 0 0 1 1 0 0 0
     92 ( 528 -288 -320 ) ( 528 -288 -319 ) ( 529 -288 -320 ) tile2 0 0 0 1 1 0 0 0
     93 ( 528 -288 -320 ) ( 529 -288 -320 ) ( 528 -287 -320 ) tile2 0 0 0 1 1 0 0 0
     94 ( 688 -272 -192 ) ( 688 -271 -192 ) ( 689 -272 -192 ) tile2 0 0 0 1 1 0 0 0
     95 ( 688 -272 -304 ) ( 689 -272 -304 ) ( 688 -272 -303 ) tile2 0 0 0 1 1 0 0 0
     96 ( 688 -272 -304 ) ( 688 -272 -303 ) ( 688 -271 -304 ) tile2 0 0 0 1 1 0 0 0
     97 }
     98 }
     99 // entity 3
    100 {
    101 "classname" "info_player_start"
    102 "origin" "112 -32 -280"
    103 }
    104 // entity 4
    105 {
    106 "classname" "light"
    107 "origin" "168 -8 -120"
    108 }
    109 // entity 5
    110 {
    111 "classname" "light"
    112 "origin" "680 -536 -104"
    113 }
    114 // entity 6
    115 {
    116 "classname" "light"
    117 "origin" "88 -520 -168"
    118 }
    119 // entity 7
    120 {
    121 "classname" "light"
    122 "origin" "728 -40 -152"
    123 }
    124 // entity 8
    125 {
    126 "classname" "light"
    127 "origin" "280 -312 -296"
    128 }
    129 // entity 9
    130 {
    131 "classname" "light"
    132 "origin" "472 -168 -296"
    133 }
    134 // entity 10
    135 {
    136 "classname" "mesh_sconce1"
    137 "origin" "568 20 -248"
    138 "angle" "270"
    139 }
    140 // entity 11
    141 {
    142 "classname" "mesh_sconce1"
    143 "origin" "524 -532 -248"
    144 "angle" "90"
    145 }
    146 // entity 12
    147 {
    148 "classname" "mesh_sconce1"
    149 "origin" "740 -248 -248"
    150 "angle" "180"
    151 }
    152 // entity 13
    153 {
    154 "classname" "light"
    155 "origin" "520 -536 -216"
    156 }