box2.map (5211B)
1 // Game: FANGFLECKED 2 // Format: Quake3 (legacy) 3 // entity 0 4 { 5 "classname" "worldspawn" 6 "_tb_textures" "maptex" 7 // brush 0 8 { 9 ( 16 -80 -352 ) ( 16 -79 -352 ) ( 16 -80 -351 ) claybricks 0 0 0 1 1 0 0 0 10 ( 16 -560 -352 ) ( 16 -560 -351 ) ( 17 -560 -352 ) claybricks 0 0 0 1 1 0 0 0 11 ( 16 -80 -352 ) ( 17 -80 -352 ) ( 16 -79 -352 ) claybricks 0 0 0 1 1 0 0 0 12 ( 144 48 -320 ) ( 144 49 -320 ) ( 145 48 -320 ) claybricks 0 0 0 1 1 0 0 0 13 ( 144 48 -320 ) ( 145 48 -320 ) ( 144 48 -319 ) claybricks 0 0 0 1 1 0 0 0 14 ( 768 48 -320 ) ( 768 48 -319 ) ( 768 49 -320 ) claybricks 0 0 0 1 1 0 0 0 15 } 16 // brush 1 17 { 18 ( 16 -80 -80 ) ( 16 -79 -80 ) ( 16 -80 -79 ) claybricks 0 0 0 1 1 0 0 0 19 ( 16 -560 -80 ) ( 16 -560 -79 ) ( 17 -560 -80 ) claybricks 0 0 0 1 1 0 0 0 20 ( 16 -80 -80 ) ( 17 -80 -80 ) ( 16 -79 -80 ) claybricks 0 0 0 1 1 0 0 0 21 ( 144 48 -48 ) ( 144 49 -48 ) ( 145 48 -48 ) claybricks 0 0 0 1 1 0 0 0 22 ( 144 48 -48 ) ( 145 48 -48 ) ( 144 48 -47 ) claybricks 0 0 0 1 1 0 0 0 23 ( 768 48 -48 ) ( 768 48 -47 ) ( 768 49 -48 ) claybricks 0 0 0 1 1 0 0 0 24 } 25 // brush 2 26 { 27 ( 32 -560 -320 ) ( 32 -559 -320 ) ( 32 -560 -319 ) claybricks 0 0 0 1 1 0 0 0 28 ( 16 -560 -320 ) ( 16 -560 -319 ) ( 17 -560 -320 ) claybricks 0 0 0 1 1 0 0 0 29 ( 16 -560 -320 ) ( 17 -560 -320 ) ( 16 -559 -320 ) claybricks 0 0 0 1 1 0 0 0 30 ( 592 -544 -80 ) ( 592 -543 -80 ) ( 593 -544 -80 ) claybricks 0 0 0 1 1 0 0 0 31 ( 592 -544 -304 ) ( 593 -544 -304 ) ( 592 -544 -303 ) claybricks 0 0 0 1 1 0 0 0 32 ( 752 -544 -304 ) ( 752 -544 -303 ) ( 752 -543 -304 ) claybricks 0 0 0 1 1 0 0 0 33 } 34 // brush 3 35 { 36 ( 32 32 -320 ) ( 32 33 -320 ) ( 32 32 -319 ) claybricks 0 0 0 1 1 0 0 0 37 ( 160 32 -320 ) ( 160 32 -319 ) ( 161 32 -320 ) claybricks 0 0 0 1 1 0 0 0 38 ( 160 32 -320 ) ( 161 32 -320 ) ( 160 33 -320 ) claybricks 0 0 0 1 1 0 0 0 39 ( 736 48 -80 ) ( 736 49 -80 ) ( 737 48 -80 ) claybricks 0 0 0 1 1 0 0 0 40 ( 736 48 -304 ) ( 737 48 -304 ) ( 736 48 -303 ) claybricks 0 0 0 1 1 0 0 0 41 ( 752 48 -304 ) ( 752 48 -303 ) ( 752 49 -304 ) claybricks 0 0 0 1 1 0 0 0 42 } 43 // brush 4 44 { 45 ( 16 -560 -320 ) ( 16 -559 -320 ) ( 16 -560 -319 ) claybricks 0 0 0 1 1 0 0 0 46 ( 16 -560 -320 ) ( 16 -560 -319 ) ( 17 -560 -320 ) claybricks 0 0 0 1 1 0 0 0 47 ( 16 -560 -320 ) ( 17 -560 -320 ) ( 16 -559 -320 ) claybricks 0 0 0 1 1 0 0 0 48 ( 32 48 -80 ) ( 32 49 -80 ) ( 33 48 -80 ) claybricks 0 0 0 1 1 0 0 0 49 ( 32 48 -304 ) ( 33 48 -304 ) ( 32 48 -303 ) claybricks 0 0 0 1 1 0 0 0 50 ( 32 48 -304 ) ( 32 48 -303 ) ( 32 49 -304 ) claybricks 0 0 0 1 1 0 0 0 51 } 52 // brush 5 53 { 54 ( 752 -560 -320 ) ( 752 -559 -320 ) ( 752 -560 -319 ) claybricks 0 0 0 1 1 0 0 0 55 ( 752 -560 -320 ) ( 752 -560 -319 ) ( 753 -560 -320 ) claybricks 0 0 0 1 1 0 0 0 56 ( 752 -560 -320 ) ( 753 -560 -320 ) ( 752 -559 -320 ) claybricks 0 0 0 1 1 0 0 0 57 ( 768 48 -80 ) ( 768 49 -80 ) ( 769 48 -80 ) claybricks 0 0 0 1 1 0 0 0 58 ( 768 48 -304 ) ( 769 48 -304 ) ( 768 48 -303 ) claybricks 0 0 0 1 1 0 0 0 59 ( 768 48 -304 ) ( 768 48 -303 ) ( 768 49 -304 ) claybricks 0 0 0 1 1 0 0 0 60 } 61 // brush 6 62 { 63 ( 320 -368 -272 ) ( 320 -367 -272 ) ( 320 -368 -271 ) pstone1 0 0 0 1 1 0 0 0 64 ( 320 -368 -272 ) ( 320 -368 -271 ) ( 321 -368 -272 ) skip 0 0 0 0 0 0 0 0 65 ( 320 -368 -272 ) ( 321 -368 -272 ) ( 320 -367 -272 ) pstone1 0 0 0 1 1 0 0 0 66 ( 448 -304 -176 ) ( 448 -303 -176 ) ( 449 -304 -176 ) pstone1 0 0 0 1 1 0 0 0 67 ( 448 -304 -256 ) ( 449 -304 -256 ) ( 448 -304 -255 ) pstone1 0 0 0 1 1 0 0 0 68 ( 448 -304 -256 ) ( 448 -304 -255 ) ( 448 -303 -256 ) pstone1 0 0 0 1 1 0 0 0 69 } 70 } 71 // entity 1 72 { 73 "classname" "func_button" 74 "target" "james" 75 // brush 0 76 { 77 ( 656 0 -288 ) ( 656 1 -288 ) ( 656 0 -287 ) +0button1 0 0 0 0.5 0.5 0 0 0 78 ( 656 16 -288 ) ( 656 16 -287 ) ( 657 16 -288 ) +0button1 0 0 0 0.5 0.5 0 0 0 79 ( 656 0 -288 ) ( 657 0 -288 ) ( 656 1 -288 ) +0button1 0 0 0 0.5 0.5 0 0 0 80 ( 688 32 -256 ) ( 688 33 -256 ) ( 689 32 -256 ) +0button1 0 0 0 0.5 0.5 0 0 0 81 ( 688 32 -272 ) ( 689 32 -272 ) ( 688 32 -271 ) +0button1 0 0 0 0.5 0.5 0 0 0 82 ( 688 32 -272 ) ( 688 32 -271 ) ( 688 33 -272 ) +0button1 0 0 0 0.5 0.5 0 0 0 83 } 84 } 85 // entity 2 86 { 87 "classname" "func_door" 88 "targetname" "james" 89 // brush 0 90 { 91 ( 528 -288 -320 ) ( 528 -287 -320 ) ( 528 -288 -319 ) tile2 0 0 0 1 1 0 0 0 92 ( 528 -288 -320 ) ( 528 -288 -319 ) ( 529 -288 -320 ) tile2 0 0 0 1 1 0 0 0 93 ( 528 -288 -320 ) ( 529 -288 -320 ) ( 528 -287 -320 ) tile2 0 0 0 1 1 0 0 0 94 ( 688 -272 -192 ) ( 688 -271 -192 ) ( 689 -272 -192 ) tile2 0 0 0 1 1 0 0 0 95 ( 688 -272 -304 ) ( 689 -272 -304 ) ( 688 -272 -303 ) tile2 0 0 0 1 1 0 0 0 96 ( 688 -272 -304 ) ( 688 -272 -303 ) ( 688 -271 -304 ) tile2 0 0 0 1 1 0 0 0 97 } 98 } 99 // entity 3 100 { 101 "classname" "info_player_start" 102 "origin" "112 -32 -280" 103 } 104 // entity 4 105 { 106 "classname" "light" 107 "origin" "168 -8 -120" 108 } 109 // entity 5 110 { 111 "classname" "light" 112 "origin" "680 -536 -104" 113 } 114 // entity 6 115 { 116 "classname" "light" 117 "origin" "88 -520 -168" 118 } 119 // entity 7 120 { 121 "classname" "light" 122 "origin" "728 -40 -152" 123 } 124 // entity 8 125 { 126 "classname" "light" 127 "origin" "280 -312 -296" 128 } 129 // entity 9 130 { 131 "classname" "light" 132 "origin" "472 -168 -296" 133 } 134 // entity 10 135 { 136 "classname" "mesh_sconce1" 137 "origin" "568 20 -248" 138 "angle" "270" 139 } 140 // entity 11 141 { 142 "classname" "mesh_sconce1" 143 "origin" "524 -532 -248" 144 "angle" "90" 145 } 146 // entity 12 147 { 148 "classname" "mesh_sconce1" 149 "origin" "740 -248 -248" 150 "angle" "180" 151 } 152 // entity 13 153 { 154 "classname" "light" 155 "origin" "520 -536 -216" 156 }