fangflecked-old

old project. ive since repurposed the name
git clone git://moonbender.net/fangflecked-old
Log | Files | Refs | README

fang.fgd (1666B)


      1 //spawnflags not yet implemented. Get on that!
      2 
      3 @SolidClass = worldspawn : "World entity"
      4 [
      5 	message(string) : "Text (broadcast to all players) on entering the world"
      6 	strack(string) : "Preface the filename with 'sounds/' for now."
      7 ]
      8 
      9 @baseclass = Angle [ angle(integer) : "Direction" ]
     10 @baseclass = Targetname [ 
     11 	targetname(target_source) : "Name" 
     12 ]
     13 @baseclass = Target [ 
     14 	target(target_destination) : "Target"
     15 ]
     16 
     17 @baseclass base(Appearflags) size(-16 -16 -24, 16 16 32) 
     18 	color(0 255 0) model({ "path": "models/pmodel.iqm" }) = PlayerClass []
     19 	
     20 	@PointClass base(PlayerClass) = info_player_start : "Player start" []
     21 	
     22 @baseclass color(255 255 40) = Light 
     23 [
     24 	light(integer) : "Brightness" : 300
     25 ]	
     26 
     27 @PointClass size(-8 -8 -8, 8 8 8) base(Light) = 
     28 	light : "Invisible light source"
     29 	[
     30 //		spawnflags(Flags) = [ 1 : "Start off" : 0 ]
     31 	]
     32 	
     33 @baseclass base(Angle) color(220 0 0) = Monster []
     34 
     35 @PointClass base(Monster) size(-16 -16 -24, 16 16 40) model({ "path": "models/spitter.iqm" }) = monster_scrambler : "Scrambler" []
     36 
     37 @SolidClass base(Angle, Target, Targetname) = func_button : "Button"
     38 [
     39 	target(target_source) : "Target"
     40 ]
     41 
     42 @baseclass = Trigger
     43 [
     44 
     45 ]
     46 
     47 @solidclass base(Trigger) = trigger_mapend : "Level End Trigger"
     48 [
     49 	map(string) : "Next Map"
     50 	message(string) : "Text displayed when there's a player not in the exit"
     51 ]
     52 
     53 @solidclass base(Angle, Targetname) = func_door : "Door" []
     54 
     55 @baseclass = Mesh
     56 [
     57 
     58 ]
     59 
     60 @PointClass base(Mesh) = mesh_bigcandle : "Large Candle" []
     61 @PointClass base(Mesh) = mesh_chandelier1 : "Chandelier" []
     62 
     63 @Pointclass base(Mesh) = mesh_sconce1 : "flame particle test" []