initial_fang.map (654B)
1 // Game: FANGFLECKED 2 // Format: Quake3 (legacy) 3 // entity 0 4 { 5 "classname" "worldspawn" 6 "_tb_textures" "textures;textures/MustRemove;textures/placeholder" 7 "_keepLights" "1" 8 // brush 0 9 { 10 ( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) placeholder/tile2 0 0 0 1 1 0 0 0 11 ( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) placeholder/tile2 0 0 0 1 1 0 0 0 12 ( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) placeholder/tile2 0 0 0 1 1 0 0 0 13 ( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) placeholder/tile2 0 0 0 1 1 0 0 0 14 ( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) placeholder/tile2 0 0 0 1 1 0 0 0 15 ( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) placeholder/tile2 0 0 0 1 1 0 0 0 16 } 17 }